2025

Avatar: Frontiers of Pandora - From the Ashes

Participated in the development of the last DLC for Avatar: Frontiers of Pandora. Main responsability was the finisher feature, handling all aspects of it from logic to animation.

  • 3C Gameplay Features
  • Animation Programming
  • C++
  • Snowdrop Engine
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2024

Star Wars Outlaws

I was the owner of the stealth takedown and finisher feature, focusing on logic and animation between player and any kind of enemy character. Mantained the feature from start to finish while collaborating closely with design and animation teams.

  • 3C Gameplay Features
  • Animation Programming
  • C++
  • Snowdrop Engine
2023

Mario + Rabbids Sparks of Hope: Rayman in The Phantom Show

Worked on features for the exploration part of the game. My main focus was implementing the signature Rayman’s throwing punch, used to interact with all types of ingredient in the levels

  • 3C Gameplay Features
  • Rayman Punch! 👊
  • C++
  • Snowdrop Engine
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2022

Mario + Rabbids Sparks of Hope

For Sparks of Hope I worked on a variety of 3C features, most notably I was the owner of the Cover System. I implemented it from start to finish, handling cover detection, locomotion, animations when players interacted with covers and/or obstacles (taking cover, shooting, jumping, moving, etc.) and how they affected combat logically.

  • 3C Gameplay Features
  • Cover System
  • C++
  • Snowdrop Engine
2019

Tom Clancy's Ghost Recon Breakpoint

For the first project I worked on at Ubisoft Milan I was part of the team responsible for vehicle AI, for example implementing patrol and combat behavior for helicopters.

  • AI Features
  • Vehicles
  • C++
  • Anvil Engine
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2019

Monster Energy Supercross 2

Implemented menu flow and logic for various features like Career and Championship game modes.

  • UI Implementation
  • Game Modes
  • C++
  • Unreal Engine 4
2018

MXGP Pro

Implemented menu flow and logic for various features like Career and Championship game modes.

  • UI Implementation
  • Game Modes
  • C++
  • Unreal Engine 4
2018

Monster Energy Supercross

Implemented menu flow and logic for various features like Customization and Career game modes.

  • UI Implementation
  • Game Modes
  • C++
  • Unreal Engine 4
2016

SBK16

Development support for Digital Tales, bugfixing and porting for Windows 10 and Apple TV.

  • Bugfixing
  • Porting
  • C++
  • Proprietary Engine
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2016

Pirate’s Dice

As my first commercial game I developed Pirate’s Dice from conception to release for iOS and Android as the sole programmer in Unity.

  • Mobile Game Development
  • Real Time Multiplayer
  • C#
  • Unity 5
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