2025
Avatar: Frontiers of Pandora - From the Ashes
Participated in the development of the last DLC for Avatar: Frontiers of Pandora. Main responsability was the finisher feature, handling all aspects of it from logic to animation.
- 3C Gameplay Features
- Animation Programming
- C++
- Snowdrop Engine

2024
Star Wars Outlaws
I was the owner of the stealth takedown and finisher feature, focusing on logic and animation between player and any kind of enemy character. Mantained the feature from start to finish while collaborating closely with design and animation teams.
- 3C Gameplay Features
- Animation Programming
- C++
- Snowdrop Engine
2023
Mario + Rabbids Sparks of Hope: Rayman in The Phantom Show
Worked on features for the exploration part of the game. My main focus was implementing the signature Rayman’s throwing punch, used to interact with all types of ingredient in the levels
- 3C Gameplay Features
- Rayman Punch! 👊
- C++
- Snowdrop Engine


2022
Mario + Rabbids Sparks of Hope
For Sparks of Hope I worked on a variety of 3C features, most notably I was the owner of the Cover System. I implemented it from start to finish, handling cover detection, locomotion, animations when players interacted with covers and/or obstacles (taking cover, shooting, jumping, moving, etc.) and how they affected combat logically.
- 3C Gameplay Features
- Cover System
- C++
- Snowdrop Engine
2019
Tom Clancy's Ghost Recon Breakpoint
For the first project I worked on at Ubisoft Milan I was part of the team responsible for vehicle AI, for example implementing patrol and combat behavior for helicopters.
- AI Features
- Vehicles
- C++
- Anvil Engine


2019
Monster Energy Supercross 2
Implemented menu flow and logic for various features like Career and Championship game modes.
- UI Implementation
- Game Modes
- C++
- Unreal Engine 4
2018
MXGP Pro
Implemented menu flow and logic for various features like Career and Championship game modes.
- UI Implementation
- Game Modes
- C++
- Unreal Engine 4


2018
Monster Energy Supercross
Implemented menu flow and logic for various features like Customization and Career game modes.
- UI Implementation
- Game Modes
- C++
- Unreal Engine 4
2016
SBK16
Development support for Digital Tales, bugfixing and porting for Windows 10 and Apple TV.
- Bugfixing
- Porting
- C++
- Proprietary Engine



